
The Cane and Rinse videogame podcast
The Cane and Rinse videogame podcast is a discussion show focused on video games. Each episode typically covers a specific game or topic, with the hosts sharing their thoughts and experiences. The podcast aims to provide in-depth analysis and entertaining conversation about the gaming industry.
Episodes

Day of the Tentacle – Cane and Rinse No.723
Though Ron Gilbert had moved on, LucasArts' Grossman, Schaefer and co were in full point and click flow by 1993. In this podcast we return to the Maniac Mansion for beloved follow-up, Day of the Tentacle. Leon, Brian, Jesse, Ryan and Patreon posters get lost in lavatorial time-loops, untangling the puzzles that worked for them and those that didn't, as well as appraising the Looney Tunes-inspired

Aliens: Fireteam Elite – Cane and Rinse No.722
When Developing Alien: Fireteam Elite, Coldiron Studios were tasked with rehabilitating Aliens after the poorly received Aliens: Colonial Marines in 2013. Could a studio known for MMOs replicate the success of 2014’s Alien Isolation by creating a Destiny inspired horde shooter? Join host Rich and panel Brian, Jon and Leah as they work through the scattered reception of Alien and Aliens games, and

Onimusha: Warlords – Cane and Rinse No.721
As Capcom gears up to soft reboot dormant franchise Onimusha, we look back a quarter of a century to its origins, 2001's Onimusha: Warlords. Leon, Chris Worthington, James and Michiel suck Genma souls like it's Luigi's haunted hotel in this tricky, Spenceresque Sengoku Mansion. We also talk about the game's interface, systems, challenge and - with contributions from the listeners - some of the cha

Sin & Punishment: Star Successor – Cane and Rinse No.720
Sin & Punishment skipped the GameCube generation, but came bouncing back after almost a decade on Wii. Leon, Chris O'Regan and Sean grapple with Isa and Kachi across eight intense stages of on-rails, danmaku-style shmup madness from the crazy geniuses at Treasure. With input from the listenership, we talk technical and artistic achievements, as well as taking aim at the game's demanding yet satisf

Castlevania: Circle of the Moon – Cane and Rinse No.719
“Don’t make me embarrass myself further.” Dracula was dead and not loving it so, as per usual, the evil powers that be attempt to resurrect […]
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Sonic Adventure 2 – Cane and Rinse No.718
With the Dreamcast on its last legs, a cohort from Sonic Team once again decamped to the USA to create the SEGA mascot's magnum opus, Sonic Adventure 2.
Leon, Dan, Darren and Tony - as well as a pile of correspondence from the listening community - grind up against Sonic and pals' second full 3D outing.
A triumphant swansong for the company's final console, or... not?

Yakuza: Dead Souls – Cane and Rinse No.717
The streets of Kamurocho are no stranger to violence but things have gotten a bit out of hand. Brian, Leah, Michiel and Sean explore the eerily familiar zombie filled landscape in Yakuza: Dead Souls. Does this Kiryu helmed spinoff have any bite, or does it leave them infected with misery? Listen in to find out.

Super Puzzle Fighter II Turbo – Cane and Rinse No.716
Capcom mashed up two of its hit fighting franchises with chibi cuteness and block-slotting arcade action in 1996 with the release of Super Puzzle Fighter II Turbo (or X). Leon, Leah and returning guest Ben Cartlidge of One Credit Classics - along with input from the Cane and Rinse listeners - discover the joy of interlocking coloured gems and the resulting cacophony of crashing that ensues.

Metal Slug – Cane and Rinse No.715
Another celebrated mid-90s arcade classic celebrates its 30th anniversary, and this time it's run 'n gun fun with SNK's original Metal Slug (SUPER VEHICLE 001). Leon, Chris Worthington, Michiel and returning guest Ben 'One Credit Classics' Cartlidge go over the top with Nazca's sensational 3D sprite-work and - along with contributions from the community and listenership - dig into the usual minuti

Shadows of Doubt – Cane and Rinse No.714
There's been a murder in the neo-city of Rinsetropolis, and it's up to Ryan, Jesse, and Rich to learn the systems that underpin the highly-emergent detective sim Shadows of Doubt before it's too late. Will our gumshoes crack the case of the proc-gen killer, or will they get swept away into the shadows?

Panzer Dragoon II Zwei – Cane and Rinse No.713
A year on from our original Panzer Dragoon show, the same panel returns for the sequel (or rather, prequel). Leon, Chris O'Regan, Chris Worthington and Michiel - along with input from the listeners via our Patreon page - swoop into the back story, gameplay revisions and spectacular technical enhancement of this second entry into the Panzer Dragoon saga, 30 years on from its release, in our Panzer

Citizen Sleeper – Cane and Rinse No. 712
Wake up, Sleeper. Four years and thousands of dice rolls ago, Jump Over the Age trapped James, Jon, Leah and guest Sean Bell on the derelict space station Erlin’s Eye. With mere hours left until their stabiliser and food run out, the crew reminisce on paths not taken and friends made and lost along the way in Citizen Sleeper.

Returnal – Cane and Rinse No.711
“If you’re hearing this, you are stuck here too.” Housemarque’s biggest project to date launched soon after the PS5 and was met with critical enthusiasm as well […]
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Mother 3 – Cane and Rinse No.710
“Lucas wanted to cry” Released in 2006 for the Game Boy Advance, Mother 3 brought Shigesato Itoi’s eccentric RPG trilogy to a close. After a […]
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Turrican II: The Final Fight – Cane and Rinse No.709
“REVENGE!” With a quick turnaround, Factor 5 rapidly doubled down on their Turrican mission statement with a souped-up take on the same material with Turrican […]
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Kirby and the Forgotten Land – Cane and Rinse No.708
“Along the way, stuff your belly and nap awhile.” It had been far too long since we checked in with the permanently ravenous pink orb, so we […]
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Wario Land: Super Mario Land 3 – Cane and Rinse No.707
“PLEASE RETRY!” The Super Mario Land trilogy ends and the Wario saga begins. In our latest podcast on Nintendo’s garlic-loving antihero we set sail for […]
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Balan Wonderworld – Cane and Rinse No.706
“You may not believe it’s true, but I only ever loved all of you …” It’s time for a show! Join Brian, Chris, Darren and Leah […]
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Castlevania: Legacy of Darkness – Cane and Rinse No.705
“Prepare to cower before the true shape of Dracula!” We debated whether or not to dig into Castlevania’s three-dimensional escapades. In the end the ayes […]
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Rollcage and Rollcage Stage II – Cane and Rinse No.704
“Race!!!” In Rollcage and Rollcage Stage II, Players drive an indestructible vehicle where the concept of up and down doesn’t really matter and physics are […]
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Defender and Stargate – Cane and Rinse No.703
“IMMORTALS” Julian ‘Jaz’ Rignall joins us as special guest for this 45th anniversary celebration of Williams’ Defender, and its sequel, Stargate (both 1981). Leon, Chris […]
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Please, Touch The Artwork – Cane and Rinse No.702
“But nothing could stop them, because they were in love” Are videogames art? It’s a stupid, pointless question that we have never felt the need […]
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Time Crisis – Cane and Rinse No.701
“Dance, baby, dance. Dance to the “death”!” The Cane and Rinse videogame podcast returns for its fifteen year with its first ever lightgun game coverage. […]
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Black Myth: Wukong – Cane and Rinse No.700
“What took you so long? Constipation?” Concluding our 2025 roster with a 25+ million seller because, well, why not? Leon, Jay and Tony (the original […]
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Turrican – Cane and Rinse No.699
“AND REMEMBER… SHOOT OR DIE!” Buttery-smooth 8-way scrolling and 1300 screens of run and gun platform shoot-’em up action on 8 or 16-bit. That was the […]
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Sin and Punishment – Cane and Rinse No.698
“Always believe in yourself and keep striving on!” Whether you consider it to be an on-rails shooter or a 3D run and gun with auto-scrolling, […]
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Rescue on Fractalus! – Cane and Rinse No.697
“And don’t call them V-Wings – that’s not correct terminology.” One of the very first games out of Lucasfilm’s freshly-formed games studio, Rescue on Fractalus! […]
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Sonic Adventure – Cane and Rinse no.696
“Okay, Eggman! Bring it on!” Our Sonic series of podcasts continues with Blue Blur’s 3D debut (proper), Sonic Adventure. Leon, Darren, Leah, Tony and a glut of […]
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Kingdom Hearts II – Cane and Rinse No.695
“You should share some of that hatred with Sora. He’s far too nice for his own good.” Who says thay a boy, a duck, and a […]
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Dark Cloud – Cane and Rinse No.694
“The Dark Genie’s power surges—stand or be erased.” In 2000, Sony needed an RPG for its new powerhouse console, the PlayStation 2. Perhaps surprisingly, it […]
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Judgment – Cane and Rinse No.693
“It’s Yagami. Take a good look.” Kamurocho? is overflowing with yakuza. The police are swamped and the legal system is on its knees. Who can […]
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Amnesia: The Bunker – Cane and Rinse No.692
“Down here, in the dark, it’s not just the monster you have to fear — it’s yourself.” Originally intended as DLC for Amnesia: Rebirth, Amnesia: […]
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Castlevania Legends – Cane and Rinse No.691
“There are as many legends in the world that deserve retelling as there are stars in the night sky.” Literally one person requested this podcast, […]
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Escape from Monkey Island – Cane and Rinse No.690
“Pick up the moon? Are you nuts?” By the year 2000 the popularity of the traditional point and click adventure was waning. However, Lucasfilm felt there […]
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Super Mario Land 2: 6 Golden Coins – Cane and Rinse No.689
Wario's debut! That's perhaps the most significant element of this 1992 handheld entry into the Mario canon, but there's plenty more to talk about as well. Leon, Brian, Leah and Sean, along with oodles of nostalgic memories from our forum and Patreon communities, hop, skip and jump through this wacky and off-kilter but fully fledged platform adventure for the good old Game Boy.

Alan Wake II – Cane and Rinse No.688
Sit with us as we recount the recursive, multidimensional and meta tale of Alan Wake II. Parautilitarians unite with Leon, Karl (who forgot which mic to record with!) and Leah - and community correspondents - as we attempt to unfold and unpick the meshed manuscripts of Remedy's pulpy protagonist.

Amnesia: Rebirth – Cane and Rinse No.687
After handing over development duties on the previous entry in the series to The Chinese Room, Frictional Games had the unenviable task of creating a follow up to widely regarded classic, SOMA. In an attempt to merge the horror of the Amnesia series with the heavy narrative aspects of SOMA, Frictional risked not pleasing anybody. We look at how the game stands up in its own right.

Inscryption – Cane and Rinse No.686
You find some GPS coordinates that lead to a buried trove of floppy disks. What could go wrong? Brian, Chris O'Regan, Jesse and Sean lay down their cards and discuss Inscryption by Daniel Mullins Games. Will they take down Leshy or will they spend another night in the cabin?

Bayonetta 3 – Cane and Rinse No.685
Latterly emerging from PlatinumGames' cauldron, Bayonetta 3 conjured a multiverse of magic onto Nintendo Switch in 2022. Leon, Brian, Leah, community contributors and a menagerie of infernal demon puppets dance through this kitchen sink included trilogy-topper.

Wipeout series – Cane and Rinse No.684
Celebrating 30 years of high-speed anti-gravity racing and combat with our Wipeout series podcast. Leon, Darren, Karl and Ryan - along with the usual, excellent contributions from the Cane and Rinse community - slipstream back in time to the space year 1995, and follow the neon trace and pumping beats of Psygnosis/Sony's stylishly futuristic vision of motorsport, from the PS1 original, to its many

Sonic 3D Blast (Sonic 3D: Flickies’ Island) – Cane and Rinse No.683
Our latest Sonic series show sees us arrive in 1996, and the azure Erinaceidae's final outing on the Mega Drive/Genesis - Sonic 3D Blast (also known as Sonic 3D: Flickies' Island). Leon, Darren, Leah, Ryan and community correspondents ponder whether this Traveller's Tales tilt into isometric suited SEGA's speedy mascot. There's also a little conversation around Sonic's previous isometric outings (

Metroid: Samus Returns – Cane and Rinse No.682
Our third podcast on the second Metroid game, sort of. On this occasion, it's MercurySteam's official 2017 remake, Metroid: Samus Returns, that sees us to head back to SR388 once more for another round of vermin eradication. Leon, Brian, Darren and Rich lock 3D sliders to full, and - along with contributions from the Cane and Rinse listenership - consider what this version of Metroid II: Return of

Contra: The Hard Corps – Cane and Rinse No.681
Our latest Contra (or Probotector) series show is here, and this time we're all-in on the SEGA Mega Drive (or Genesis) instalment; Contra: (The) Hard Corps (or Probotector). Leon, Dan and Sean - along with the usual, excellent contributions from the listenership - tackle this uncompromising and relentless 16-but run and gunner, taking in and on its myriad characters, weapons, stages and ultimately

Astro Bot – Cane and Rinse No.680
Joy, creativity, and PlayStation memories abound in Team Asobi’s post-Playroom tour de force. Join Tom, Chris O'Regan and Karl as they laser-jump their way through the riotous robotic antics of Astro and his 300+ friends.

EarthBound (Mother 2) – Cane and Rinse No.679
“It will only cost you your life, and you got that for free!” A notable cult classic, an idiosyncratic game, a commercial failure and a […]
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Gauntlet, Gauntlet II and Gauntlet IV – Cane and Rinse No.678
“Someone shot the food!” Your life force is running out! So quickly, join us for a deep-delve into the darkest dungeons of the original Gauntlet […]
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Chrono Cross – Cane and Rinse No.677
Time jumping, legendary dragons, and an arsenal of playable characters. Join Brian, Chris Worthington, Leah and Rich as they dissect Chrono Cross, the much discussed sequel/follow-up to legendary JRPG Chrono Trigger. Does it provide a satisfying next chapter or are the Chrono Trigger sized shoes too large to fill?

Pikmin 3 – Cane and Rinse No.676
Pikmin skipped a full generation as Miyamoto and co. bided their time before unleashing the third instalment on the Wii U in 2013. Another seven years after that a few more people actually got to play the game as it arrived on the rather more successful Switch. Leon, Chris O'Regan and Darren - along with community contributors - once again round up the little creatures, consider this game's change

Pseudoregalia – Cane and Rinse No.675
Caprine capers with Sybil in rittzler's love-letter to the fifth generation of games that popularised third-person character action in three dimensions. Leon, Brian, Ryan and Sean - along with community contributors - get figuratively and literally lost in the dreamlike world of Pseudoregalia. Can the game's celebrated flexible character control and versatile locomotion help our panel find their w

RoboCop – Cane and Rinse No.674
So how could a 40-year-old film about a dystopia in which capitalism has run amok and the overreach and militarisation of the police combined with fears of increased automation and the dangers of artificial intelligence possibly be relevant today LOL? Leon and Dan (who selected this one - the best-selling home computer game of the 1980s - for the show) plod and blast through the many versions of O

Walkabout Mini Golf – Cane and Rinse No.673
This week, Ryan, Jesse, James, and Chris talk Mighty Coconut's Walkabout Mini Golf, both in VR and on iOS. From the depths of Atlantis to the heights of the Seagull Stacks, the minigolf adventure extends through licensed properties, mythical realms, and cozy cottages.

AM2R: Return of Samus – Cane and Rinse No.672
Hot on the space boots of our - oh - 2021 podcast on the original (and official) Game Boy Metroid II: Return of Samus, we take a rare look at an unauthorised fan project: Another Metroid Prime 2 Remake, or, AM2R. Leon, Brian, Leah and Rich - along with correspondents from the listenership - brave the dark web and dodgy torrent sites to bring you this Nintendo's lawyers-defying show.

Bomberman – Cane and Rinse No.671
Our Darren rightfully and righteously nominated the venerable Bomberman (also known by several other names) series for inclusion in our 2025 roster. Blasting off as a single-player only affair way back in 1983, this Hudson franchise saw no fewer than 80, mostly local multiplayer focused, entries released over the subsequent 40 years. So it's high time (High-10?) that Leon, Darren himself, Karl and

Mother (Earthbound Beginnings) – Cane and Rinse No.670
In 1989, the vision of Shigesato Itoi brought about the creation of Mother, a subversion and a pastiche of the incredibly popular Dragon Quest series, and birthed the Mother trilogy containing the cult classic Earthbound. Rich, Leah and Jon discuss the creator of the series and the impact Mother had on the gaming landscape of Japan, and the near 20 years that passed before the game made it’s way t

Jet Set Radio – Cane and Rinse No.669
Perhaps the archetypal 'cult classic', SEGA Smilebit's Jet Set Radio (aka Jet Grind Radio) made a splash when it landed on Dreamcast in the year 2000. Quarter of a century on, Leon, Dan, Michiel and Tony - along with contributions from the Cane and Rinse listeners - get inline to rattle on about the game's striking visual aesthetic, iconic music and, also, yes, the gameplay. This podcast also touc

Star Wars Jedi: Survivor – Cane and Rinse No.668
Somehow Cane and Rinse returned. We dawn our blasters and lightsabers once more as we venture once more to the precipice of the Dark Side (Electronic Arts) to discuss the acclaimed sequel STAR WARS Jedi: Survivor. Ryan, Chris and Jon follow Cal's ongoing adventures and anticipate how the forthcoming trilogy-capper might end his story.

Umurangi Generation – Cane and Rinse No.667
Somewhere between the Australian bushfires of 2019 and the Covid breakout, Umurangi Generation was born. Tauranga, New Zealand is the setting for Veselekov’s retro-futuristic photography simulator; James, Jesse, and Thomas are our budding photographers, chronicling the end of the world.

We Know the Devil – Cane and Rinse No.666
If you ever felt like playing along with the Cane and Rinse podcast but couldn't find the time, this is a good show to start. Leon, Leah and Tony pick their way through the characters and choices of Aevee Bee and Max Schwartz's short but impactful visual novel. We examine the arcs of Venus, Jupiter and Neptune from their uncertain summer camp openings to cabin in the woods exorcism or self-accepta

Syberia II – Cane and Rinse No.665
Syberia and Syberia II were originally planned as a single release (and podcast), instead we got two games (and two podcasts) - that decision plays into how these games are viewed today. Will Hans reach the fabled island of Syberia? Join Chris Worthington, James, Michiel and Tony to find out.

Gran Turismo and Gran Turismo 2 – Cane and Rinse No.664
From simple beginnings as one of around 100 pitches to Sony seniors, turning into a flagship Sony series selling upwards and above 90 million copies. These games have their origins in early-90s cartoon kart genre, and now boast to be the self proclaimed, "greatest racing game of all time". In this issue, host Rich and his co-drivers Karl, Tom and Tony start at the beginning of Sony's Gran Turismo

Resident Evil 4 (2023) – Cane and Rinse No.663
We realised there haven't been enough Cane and Rinse podcasts dedicated to Resident Evil 4, so here we are. Leon, Brian, Leah and Sean once again invade the mysterious Spanish (?) village of the so-called Ganados, to once again rescue 'Baby Eagle' THE PRESIDENT'S DAUGHTER. Along with a broad spread of opinions from the Patreon and forum, the panelists endeavour to convey their experiences with thi

Quake II – Cane and Rinse No.662
Behold the Bitterman, in id Software's archetypal 'boomer shooter' sequel, Quake II. Strogg-blasting vets Leon, Chris O'Regan, Darren and Karl - along with contributions from the Cane and Rinse community - recount their bloody campaigns through the 1997 PC original, the somewhat miraculous console ports to N64 and PS1, as well as the much more recent Nightdive remaster package, including DLC episo

Dead Space (2023) – Cane and Rinse No.661
Perhaps not the most pressing candidate for the remake treatment, nevertheless, EA Motive found itself remaking 2008's sci-fi horror shooter Dead Space for 'current gen' in 2023. Leon and Jon - along with contributors for the Cane and Rinse community - consider the changes and differences from the original to the all-singing, all-dancing update. Was the whole project worthwhile? Listen in and find

Star Wars: Dark Forces – Cane and Rinse No.660
Star Wars + DOOM = awesome success. A simple enough equation for mid-90s LucasArts, but is there more to Dark Forces than that? Leon, Chris Worthington, Darren and Tony blast and puzzle their way through this first-person shooter adventure, with missives from Cane and Rinse's community alliance along the way. From the MS-DOS original to the recent Nightdive remaster, we have all planet-destroying

Smash TV – Cane and Rinse No.659
The twin-stick shooter never fully caught on in the arcade's golden age, and yet, some years after the beloved Robotron 2084, Eugene Jarvis and his team returned to that particular mechanical interface wellspring for another go round, with 1990's spiritual successor Smash TV. Leon, Jesse, Michiel and community contributors scream bloody murder at Smash TV's ultraviolent, loud, frenetic, brutal and

Minishoot’ Adventures – Cane and Rinse No.658
In this issue of Cane and Rinse, Chris, Jon, Leah and Sean discuss 2024's Minishoot' Adventures. A notable PC/Mac exclusive (at the time of recording), made by SoulGame Studio. This top-down action adventure borrows heavily from The Legend of Zelda and mixes it with bullet-dodging, dexterity-based gameplay normally found in bullet hell shoot 'em ups.

Half-Life: Alyx – Cane and Rinse no.657
The oft-cited standard bearer of VR gaming. Half-Life: Alyx offered gamers near total immersion in the Half-Life universe when many were experiencing the first Covid-19 lockdown. The game carried the weight of being the first Half-Life game in 13 years and the reason to purchase a Valve Index headset. Did it bear up under that weight?

S.T.A.L.K.E.R.: Shadow of Chornobyl – Cane and Rinse No.656
Our Tony's nomination for the 14th year of podcasts is 2007's first-person survival horror,
S.T.A.L.K.E.R.: Shadow of Chornobyl. Leon, Jon and James join him in immersing themselves in this notoriously demanding and spiky - if ultimately rewarding - FPS. We also hear tales from The Zone via our trusty community contributors.

Tunic – Cane and Rinse No.655
Lead developer Andrew Shouldice stuffed every single corner of Tunic's world with secrets and mysteries, and created a wonderfully faithful, detailed and devious retro-style game manual to help and/or baffle players. Tom, Brian and Chris delve deep into the indie adventure, assessing its controversial combat and widely beloved soundtrack.

Segare Ijiri – Cane and Rinse No.654
Presented explicitly as the world's first "stupid game" or "baka game", Segare Ijiri is a pretty well known cultural touchstone in Japan, but virtually unknown outside of it, even among fans of Japanese gaming obscura. Michiel, Brian, Leah and Sean attempt to cross language and cultural barriers to delve into this strange piece of software... and surprisingly discover meaning in what was purposefu

Paperboy – Cane and Rinse No.653
A vintage game about an anachronistic job delivering a dying medium. Atari's arcade hit Paperboy is 40! Leon, Brian, Chris Worthington, Dan and community contributors grip tasselled BMX handlebars and brave the gamut of suburban challenges faced daily by our intrepid news disseminator. As is the custom for these type of shows, we also hear of its many conversions, ports, spin-offs and sequels for

Oikospiel Book I – Cane and Rinse no.652
This week, Cane and Rinse is on strike! It is your choice whether you will salt or scab. Follow Ryan, Chris, James and Jon into the perplexing but provocative pillar of the modern videogame avant-garde, David Kanaga's enigmatic Oikospiel Book I. They discuss abstraction, labour rights, plunderludics, and whether or not it is ethical to make dogs write operas. It's an unusual podcast for an unusual

Panzer Dragoon – Cane and Rinse No.651
Back for a fourteenth year of deep-dive videogame review podcasts, and the first subject for 2025 is SEGA's Panzer Dragoon. Leon, Chris O'Regan, Chris Worthington and Michiel - along with contributions from the Cane and Rinse community - look back at the Saturn CD that spawned a four-game series of dragonborn blasters (and one RPG). Here we focus on the 30-year-old original, as well as its various

Baldur’s Gate 3 – Cane and Rinse No.650
We conclude our thirteenth year of podcasts by covering the all-conquering, 2023 game of the year awards-sweeping, Baldur's Gate 3. Leon, Jay, Leah and Rich - along with contributions from the mighty Cane and Rinse community attempt to do justice to - and even pick a few holes in - this cosmically well-regarded RPG. From our relationships with the characters, to our relationships with each other i

Syberia – Cane and Rinse No.649
In the aftermath of the golden age of graphic adventure games, the early 2000s offered plenty of ammunition for those who declared the genre to be dead. Microids was intent on changing the narrative when it released spiritual successor to cult-hit Amerzone, Syberia. Chris Worthington, James, Michiel and Tony ask themselves if it was successful.

The Story of Thor (Beyond Oasis) – Cane and Rinse No.648
Team Ancient turned its attention from the urban grime of Streets of Rage 2 to the lush meadows, dry deserts and atmospheric caverns of Oasis for its Mega Drive follow-up, The Story of Thor. Leon, Chris Worthington, Michiel and community contributors quest for the four spirits is on! As usual we discuss the art, the audio and the mashed-up mechanics of this action/RPG hybrid.

Luigi’s Mansion 3 – Cane and Rinse No.647
This week's destination is the Last Resort hotel. Luxury, decadence, and packed to the rafters with happy haunts. Ryan Zhao, Leah Haydu, and James Carter brave the halls of the haunted hotel in Luigi's Mansion 3.

Star Wars: Rogue Squadron trilogy – Cane and Rinse No.646
In a pre-prequel, pre-Disney's Star Wars world, almost any game featuring George Lucas' galaxy-spanning space opera was greeted with fervour. So it was with Star Wars: Rogue Squadron for the N64 and PC in 1998. Leon, Chris Worthington and Jon - along with contributions from you, the listeners - suit up and blast through the entire trilogy, focusing on the original, and GameCube sequels Rogue Leade

Marble Madness – Cane and Rinse No.645
“EVERYTHING YOU KNOW IS WRONG” Mark Cerny’s first full project as a prodigious teen game creator (after coding a ‘mushroom growing algorithm’ for Millipede) was Atari’s […]
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JuJu Densetsu (Toki) – Cane and Rinse No.644
Representing the tiny overlap in the Venn diagram of at least two niche subgenres (prehistoric jungle platformers/games with simian protagonists), Juju Densetsu (or Toki) is also a fairly pedestrian, memory-based platform/shooter. Leon, Chris Worthington, Dan and Toki-lover Michiel muse upon why this one has been condemned to apparent obscurity, despite receiving some acclaim, multiple home conver
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