Home Podcasts The Cane and Rinse videogame podcast
The Cane and Rinse videogame podcast

The Cane and Rinse videogame podcast

Cane and Rinse 789 Episodes Jul 21, 2026

The Cane and Rinse videogame podcast is a discussion show focused on video games. Each episode typically covers a specific game or topic, with the hosts sharing their thoughts and experiences. The podcast aims to provide in-depth analysis and entertaining conversation about the gaming industry.

Episodes

Day of the Tentacle – Cane and Rinse No.723
Day of the Tentacle – Cane and Rinse No.723 Jul 21, 2026 1:59:17 Though Ron Gilbert had moved on, LucasArts' Grossman, Schaefer and co were in full point and click flow by 1993. In this podcast we return to the Maniac Mansion for beloved follow-up, Day of the Tentacle. Leon, Brian, Jesse, Ryan and Patreon posters get lost in lavatorial time-loops, untangling the puzzles that worked for them and those that didn't, as well as appraising the Looney Tunes-inspired
Aliens: Fireteam Elite – Cane and Rinse No.722
Aliens: Fireteam Elite – Cane and Rinse No.722 Jul 14, 2026 1:59:42 When Developing Alien: Fireteam Elite, Coldiron Studios were tasked with rehabilitating Aliens after the poorly received Aliens: Colonial Marines in 2013. Could a studio known for MMOs replicate the success of 2014’s Alien Isolation by creating a Destiny inspired horde shooter? Join host Rich and panel Brian, Jon and Leah as they work through the scattered reception of Alien and Aliens games, and
Onimusha: Warlords – Cane and Rinse No.721
Onimusha: Warlords – Cane and Rinse No.721 Jul 7, 2026 1:59:48 As Capcom gears up to soft reboot dormant franchise Onimusha, we look back a quarter of a century to its origins, 2001's Onimusha: Warlords. Leon, Chris Worthington, James and Michiel suck Genma souls like it's Luigi's haunted hotel in this tricky, Spenceresque Sengoku Mansion. We also talk about the game's interface, systems, challenge and - with contributions from the listeners - some of the cha
Sin & Punishment: Star Successor – Cane and Rinse No.720
Sin & Punishment: Star Successor – Cane and Rinse No.720 Jun 30, 2026 1:46:45 Sin & Punishment skipped the GameCube generation, but came bouncing back after almost a decade on Wii. Leon, Chris O'Regan and Sean grapple with Isa and Kachi across eight intense stages of on-rails, danmaku-style shmup madness from the crazy geniuses at Treasure. With input from the listenership, we talk technical and artistic achievements, as well as taking aim at the game's demanding yet satisf
Castlevania: Circle of the Moon – Cane and Rinse No.719
Castlevania: Circle of the Moon – Cane and Rinse No.719 Jun 23, 2026 1:59:54 “Don’t make me embarrass myself further.” Dracula was dead and not loving it so, as per usual, the evil powers that be attempt to resurrect […] The post Castlevania: Circle of the Moon – Cane and Rinse No.719 appeared first on Cane and Rinse.
Sonic Adventure 2 – Cane and Rinse No.718
Sonic Adventure 2 – Cane and Rinse No.718 Jun 16, 2026 1:57:17 With the Dreamcast on its last legs, a cohort from Sonic Team once again decamped to the USA to create the SEGA mascot's magnum opus, Sonic Adventure 2. Leon, Dan, Darren and Tony - as well as a pile of correspondence from the listening community - grind up against Sonic and pals' second full 3D outing. A triumphant swansong for the company's final console, or... not?
Yakuza: Dead Souls – Cane and Rinse No.717
Yakuza: Dead Souls – Cane and Rinse No.717 Jun 9, 2026 1:59:44 The streets of Kamurocho are no stranger to violence but things have gotten a bit out of hand. Brian, Leah, Michiel and Sean explore the eerily familiar zombie filled landscape in Yakuza: Dead Souls. Does this Kiryu helmed spinoff have any bite, or does it leave them infected with misery? Listen in to find out.
Super Puzzle Fighter II Turbo – Cane and Rinse No.716
Super Puzzle Fighter II Turbo – Cane and Rinse No.716 Jun 2, 2026 1:59:23 Capcom mashed up two of its hit fighting franchises with chibi cuteness and block-slotting arcade action in 1996 with the release of Super Puzzle Fighter II Turbo (or X). Leon, Leah and returning guest Ben Cartlidge of One Credit Classics - along with input from the Cane and Rinse listeners - discover the joy of interlocking coloured gems and the resulting cacophony of crashing that ensues.
Metal Slug – Cane and Rinse No.715
Metal Slug – Cane and Rinse No.715 May 26, 2026 1:59:59 Another celebrated mid-90s arcade classic celebrates its 30th anniversary, and this time it's run 'n gun fun with SNK's original Metal Slug (SUPER VEHICLE 001). Leon, Chris Worthington, Michiel and returning guest Ben 'One Credit Classics' Cartlidge go over the top with Nazca's sensational 3D sprite-work and - along with contributions from the community and listenership - dig into the usual minuti
Shadows of Doubt – Cane and Rinse No.714
Shadows of Doubt – Cane and Rinse No.714 May 19, 2026 1:58:42 There's been a murder in the neo-city of Rinsetropolis, and it's up to Ryan, Jesse, and Rich to learn the systems that underpin the highly-emergent detective sim Shadows of Doubt before it's too late. Will our gumshoes crack the case of the proc-gen killer, or will they get swept away into the shadows?
Panzer Dragoon II Zwei – Cane and Rinse No.713
Panzer Dragoon II Zwei – Cane and Rinse No.713 May 12, 2026 1:57:26 A year on from our original Panzer Dragoon show, the same panel returns for the sequel (or rather, prequel). Leon, Chris O'Regan, Chris Worthington and Michiel - along with input from the listeners via our Patreon page - swoop into the back story, gameplay revisions and spectacular technical enhancement of this second entry into the Panzer Dragoon saga, 30 years on from its release, in our Panzer
Citizen Sleeper – Cane and Rinse No. 712
Citizen Sleeper – Cane and Rinse No. 712 May 5, 2026 2:00:00 Wake up, Sleeper. Four years and thousands of dice rolls ago, Jump Over the Age trapped James, Jon, Leah and guest Sean Bell on the derelict space station Erlin’s Eye. With mere hours left until their stabiliser and food run out, the crew reminisce on paths not taken and friends made and lost along the way in Citizen Sleeper.

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