
War With A Mate
Andy and James attempt to play SPI's The Campaign For North Africa, a notoriously complex board game from 1978, to completion. They start by learning the rules across the first 14 episodes, then practice runs of 6 Turns over nearly 100 episodes, and now aim for the full 111-turn game. Weekly episodes include game recaps, listener mail, Andy's History Corner, and tangent-friendly "Common Ground" segments.
Episodes

Episode 90: Father Figure (w/KamSandwich)
What’s a Campaign For North Africa without friends to share it with? The guys are joined by Kam to review their dastardly Six-Turn practice run, and uncover CFNA’s higher difficulty setting, as well as the larger game group that could have been, other awful board games and the concoction of a gaming challenge to rival the War With A Mate quest in scale of hardship.

Episode 89: Singular And One Of A Kind
The guys have taken it back to Medieval France, spending this week playing Carcassonne and setting in motion some prep for the full game playthrough. This week’s episode sees a Mailbag that gives Andy and James each a silhouette, Andy’s History Corner takes a look at Britain’s recruitment during WWI, and the guys get giddy in one of the most Common Ground-y, Common Ground segments to date.

Episode 88: En Passant
Here we are in the hiatus between practice game and full game. The guys have kept themselves busy with some chess this week, and are here to announce when the full game will begin. The Mailbag, Andy’s History Corner and Common Ground all return, touching on how they feel about the full game approaching, devastating Italian circumstances leading to WWII, and a blast from the past in a heel-turn fro

Episode 87: That Takes The Biscuit
It’s over. The victor declared, and the Six-Turn practice scenario finally concluded after 22 long months. Join Andy and James as they wrap up the decidedly odd conclusive session of play, voyage out to collect the prize, and have an overdue confrontation with a guest on the sofa.

Episode 86: Decimation
The last flights of the practice run have been flown, and James’ final movement takes place. All eyes are on Bardia, and it’s a mad rush to see who will be left standing along the North African coastline. This week, Andy’s History Corner covers simply the worst boss, and Common Ground helps us all ensure those at the top remain subtle and humble. The end is in sight.

Episode 85: Bardia
The final push has begun. Op Stage Two of Turn Six draws to a close as Andy makes a devastating push, taking the fight exactly where it needs to be; Bardia. James’ units flounder in attempts at defence, but not all hope is lost for the Axis forces. It’s all to play for, in such little time. This week’s Mailbag sees an original story realised, Andy’s History Corner gives some high-altitude, high-oc

Episode 84: Andrew’s Choice
The Second Op Stage of Turn Six has unleashed Andy’s fury, laying waste to more of James’ forces and leaving the future of Bardia, Tobruk, and vast stretches of desert up in the air - with only one decision to decide where the final stretch plays out. Andy’s History Corner sees out the end of the Ottoman Empire, and Common Ground really moves the goalposts. Email: info@WarWithAMate.co.uk Website:

Episode 82: If It’s The Last Thing I Do
The end is near. In an audio-issue filled episode, the guys commence Turn Six, with some unexpected last minute obstacles appearing for Andy, giving James an opportunity to (possibly) pull things around. Sales tomfoolery is afoot in the Mailbag, the History Segment touches on surprisingly positive British decisions and Common Ground has everyone feeling a little boxed in.

Episode 81: Last Chance Saloon
The penultimate turn is over, and all tang stands between Andy and James and the full game is Turn Six. A very hard fought series of battle in the conclusion of the Land Movement leaves the theatre in an uncertain state, with both sides taking losses tactically and psychologically. The Mailbag unravels some questionable purchases, the History Segment reveals a fatal flaw in naval development and t

Episode 80: All The Rage
This week a minor setback proves to be too much for James’ patience to take, as Andy makes impressive strides with the end of Turn Five on the horizon. The History Segment further sets the stage for the First World War and a Common Ground that comes with a lot of baggage, all to be enjoyed in this discontent-filled content!

Episode 79: Backing Track
The guys are back from the first WwaM Live Show at the UK Games Expo, and have returned to the eternal trenches of war. The final Op Stage of Turn Five is underway, with a very lopsided Air Phase due to inclement weather. The mailbag brings to mind Andy & James’ other boardgame exploits, the History Segment sees an escalating situation for the Ottoman Empire and Common Ground really challenges

Episode 78: The 13th Month
Twins, crab and a lion, maybe? Speaking of written in the stars, the trucks are delivering resources because it’s a truck day! Little in terms of action from the guys today, but plenty in terms of mailbags addressing previous Common Ground, a History Segment that is bursting at the STEAMS and propositions of showing what the very best of us can look like - at our worst.

Episode 76: Lies I Tell My Parents
Hellfire has rained down upon the central column of the map, as the guys let loose their airforces, with the dice coming along with some real vigour today! A Mailbag that brings comparisons to war and Ghostbusters, a History Segment that concludes the Italo-Turkish War and a Common Ground that can only be resolved with a little bit of roleplay.

Episode 75: In Case Of Emergency
What is going on at the airfields? What is going on with charity? What is going on with fruit? The guys are abuzz with questions they aren’t entirely capable of answering, but James demands answers from Andy following a sly and familiar tactical move emerging on the front lines, as the movement and truck segments of Turn Five, Op Stage One is wrapped up and sets the stage for the fleshy underbelly

Episode 74: A Tale Of Two Buenos
It was the best of times, it is the worse of times. The source and solution of the Buenos are tackled in this airborne episode of War With A Mate. With the guys resolving the first air phase of Turn Five, looking to the progenitor of bombing runs in the history segment, and taking criticism of “helpful” suggestions into the stratosphere in this week’s Common Ground. This is most certainly for you.

Episode 73: Reading Out Loud
Following their return from the War With A Mate company retreat, Andy and James embark on the beginning of Turn Five. There’s no holding back this Air Phase, and with their well supplied positions there’s no need to! The Ottoman Empire, Oceania and medical sciences all appear as guests on an episode to be remembered.

Episode 72: The War Room, Part 2 - Rules Of Enragement
With two-thirds of the practice run completed, the guys attempt to make sense of the game they’re playing and the feelings their feeling, only to re-awaken the damming truth that they’re fighting an unstoppable foe. Not that the truth would ever hinder them, these people are foolhardy, as they find throughout the hour of recapping rules and regrets.

Episode 71: The Chill Guys Empire
What weighs more; a tonne of fission or a tonne of candour? The guys clash in the climax, and conclusion of Turn Four, with James finding his supply line in a shocking state and Andy making a tactical movement poised to sucker-punch James’ defences. A Sultan filled history segment, a celebratory mailbag and a cunning-fuelled Common Ground are all in store, grab it while you can!

Episode 70: That Tracks
What happens when an unstoppable force hits a very moveable object? James finds out the hard way, as his plan to delay Andy goes exactly as he thought it would. A WwaM first ever audio mailbag makes an appearance, the History Segment brings about a very on the nose moniker and Common Ground reveals the nature of somethings are immutable. The Fat Controller is very disappointed.

Episode 69: Coming Together
A rain of hellfire from the skies…is what both guys intended to deliver, however James encounters some obstacles for his air missions while Andy continues to control the skies. James’ alter ego makes an appearance in the mailbag, the History Segment takes us gradually closer to Italy as WWII knew it, and the conclusion of the Common Ground is the perfect position for the guys to try and come toget

Episode 68: How I Met Our Mother
It’s all kept in the family today! Between James creating a parasocial bond with a parent, and a very familial History Segment. That’s not the only segment that’s “lighter” as we experience a Common Ground like no other, all against the backdrop of Andy’s great push West, as the Allies finally begin their move towards the border, chipping down the Axis forces as they move.

Episode 67: I Don’t Understand The Joke Well Enough To Make It
A run along the escarpments, and a position well held. The shift of the conflict has gradually started to focus on Bardia, the place to be! Is digging in and hoping to wait it out really the best strategy for James? Is overextending supply lines over a DESERT really the best play for Andy? We simply can’t tell. All we can do is learn from the History Segment on how not to be deplorable along the w

Episode 66: Genuinely Awful Stuff & Sardonic Art
The gradual crawl through Turn Four continues, with a real switch-up in initiative - and very familiar weather. A mailbag hits a little close to home with today’s play and the history segment hits a little too hard (seriously, this one isn’t pleasant folks). Thank goodness we have Andy’s Common Ground that James can agree with, and not completely derail…?

Episode 65: Dungeon & Drag-On
After last week’s episode mishap, the guys have been robbed of their gameplay time, and so instead delve into some thoughts on the game(s) they’re playing. Armed with nothing but anecdotes, these two marvellous story-tellers take us on a journey through their thoughts, their past, their mailbag and of course their Common Ground.

Episode 64: F.I.A.H.F.T.F.D
An episode far too long in the making, cursed with audio issues is finally here almost a week late. Andy is faced with a confusing move by James’ North Wall, while the Italians of the past are confused by geography. The mailbag circles the guys back to The Worst Boardgame Competition 2026, and the very first War With A Mate Live Show is finally announced!

Episode 63: Humbled
The most important meal of the day? Over at WwaM headquarters, it’s Humble Pie! The guys continue their intense clash along the North Coast, with Andy making headway on terrifying James. The first WwaM public appearance is determined, all while concluding that some things are just simply bigger than them - The game, its creators, the listeners; and Father Time.

Episode 62: The Other Type Of Luck
You don't need a licence fee for this quality entertainment! In the aftermath of James' Scenario Win, Andy retaliates with a now superior air force and a better equipped ground force while James wields the only force he has left; force majeure.

Episode 61: Andy & James’ Day Off
Truck days move pretty fast. If you don’t stop and look around once in a while, you might miss them. The guys have little to talk about after today’s Truck Movement, however they simply won’t shut their mouths when it comes to just about anything else.

Episode 60: Deserts Of Our Minds
The guys fully embrace the future they have made for themselves as a victor is declared in the Practice Scenario.

Episode 59: Writing On The Wall
This is definitively the biggest revelation to date. An episode that sees out the end of the 7th’s History Segment, some heartfelt & heart-aching Mailbag pulls, and a Common Ground that “taps” against the boundaries of what the segment means; all party to the real game-shaking developments that Andy and James discuss from this week’s gameplay.

Episode 58: The Grapes of Ghent
These Truck Days just fly by nowadays - a symptom of poor supply lines if you ask me. Today, the guys close out Op Stage Two of Turn Three, staring down the barrel of the halfway point of the Scenario. A mailbag segment that takes us into a corner of history far from the North African Campaign pairs lovely with the bold push of the 7th Armoured Division in today’s History Segment and all topped of

Episode 57: The Camel Conclusion
The end of the year brings an unprecedented end to one of the most enigmatic parts of the game; the camels. In an incredibly ambitious assault on Alexandria by James, both he and Andy see heavy losses that turn their perception of the game on its head. This bumper-sized episode sees another 7th-centered history segment, a mailbag segment that delves into the structure of this project and a Common

Episode 56: Matemas
Join Andy and James as they relish the festive vibe by waxing lyrical about topics only tangentially related to The Campaign For North Africa, pass on Merry wishes, and discuss an upcoming project for the New Year.

Episode 55: Tomorrow Came
The climactic battle along the coastal road has finally begun. A clash of both Andy and James’ forces erupts with dramatic consequences and the promise of a long, protracted conflict. A history segment sees a less triumphant portion of the 7th’s endeavours and this week’s Common Ground sizes us all up, literally.

Episode 54: Tomorrow Never Comes
The festive season is in full flow! Which for some reason means James has become dejected in his feelings towards the game. Andy pushes the momentum forward this week, with a history segment that has a Batman cameo and a quintessentially petty Common Ground helps round off the calm before the storm, with some very important Land Movement approaching.

Episode 53: I Want To Believe
Ahh, that crisp, December air is here once more. A Truck Day that becomes so much more sees the movement of supplies on the ground and pilots in the air, in what could be the most important Air Mission section to date. Whether the tide of war will turn for either Andy or James is just one of many questions raised today. How do you contact Santa? Are the game rules truly accurate? What deserves to

Episode 52: Happy-Go-Lucky Scamp
The game might last forever, but supply dumps certainly don’t. The guys observe a changing landscape of dwindling resource and an impending clash that will determine the future of the scenario. War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,00

Episode 51: The Sandstorm
This week, the guys PROMISE the weather is an important aspect of the episode. Not just that, but there's a storm of flavour in James' belly! The camels come dangerously close to becoming real and the 7th Armoured Division's return to the History Segment illustrates the massive role that prisoners played in the real campaign - all topped off with Andy's Common Ground which puts an interesting spin

Episode 50: Anniversary
Join Andy and James, a year after obtaining SPI’s The Campaign For North Africa and beginning this ridiculous debacle, as they discuss what the plan was and what the plan became.War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get

Episode 49: The Best Medicine
Turn Two is over. One third of the practice run is officially done. Andy wrestles with the reality of James mastering his truck supplies, while James needs to prepare for an upcoming devastating fate destined for one of his units. Who has initiative for Turn Three? How is the weather looking? Who put the magic in the ceiling? All this and more, wrapped up in an audio file for YOUR listening pleasu

Episode 48: The Spooktacular
Get your butcher knives, demon summoning puzzles and scary masks to hand - the guys are getting spooky! A terrifyingly important series of moves take place in the final movement phase of Turn Two, and a new history segment sews existential dread at the concept of what could be history repeating itself. A Common Ground segment and musings throughout this week’s episode really touch on the scariest

Episode 47: Alternate Routes
The air stuff isn’t always fun isn’t it? Though I suppose that depends on what happens to you during it. The guys fly through (air pun) the final air segment of Turn Two, with undeniably better understanding of the rules, as shown by their efficiency. The Mailbag certifies Andy as a political savant, while this week’s Common Ground certifies James as small and vain man. A long awaited arrival fina

Episode 46: Ships In The Night
And there goes Operation Stage Two, of Turn Two! More aggressive and conniving action by James sets up the Axis forces for a fierce beginning to Turn Three, as Andy’s prayers to the weather gods are left unanswered. ABC’s tenure in the history segment comes to a close, and discussions arise from the mailbag around employment, game reinforcements and the adrenaline rush of spreadsheets - and a Comm

Episode 45: Dog Days
Wow, look at James being ambitious! A huge Eastern push shows he has the moves it takes to make the push, while Andy is busy posturing about his grand air tactics for the next turn. The 4th CCNN and 7th Armoured finally part ways, and a mystery celebrity guest makes an appearance! ABC has a much more successful war effort than the guys in the history segment, and Common Ground looks to a future wh

Episode 44: Icarus
The guys mount up for the Close Assault portion of Turn 2.2, with all signs pointing towards an imminent conclusion to the conflict between the 7th and 4th at long last. An episode that sees the guys touch on hubris across the board, whether that’s on the part of Sony, fledgling Admirals, or simply Andy at a bus stop.

Episode 43: Plain Sailing
They’ve flown to the skies, they’ve crossed the seas - they’ve had a significant technical hiccup. What can’t the guys say they didn’t do this week? James’ air mastery comes into question while Andy turns his eye to devastating the 4th CCNN. The longest telegram to date is received jam-packed with questions, in this, the longest (and latest) episode to date! We hear more of ABC’s nautical adventur

Episode 42: Fire Hazards
A game-changing movement phase occurs due to the revelation that James has inadvertently squirrelled away additional divisions for the whole of play so far - now on the to Andy’s Eastern territories. That’s not all that’s in danger, in an episode reviewing electrical dangers, airborne catastrophe and the risk of learning some valuable history in a new series of Andy’s History Corner.

Episode 41: The Unreserved
Oh dear, was it all for nothing? A gruelling run of Close Assault and Truck Captures in Turn 2-1 has left the guys feeling cheated out of their own time, and long dormant rules-rage rears its ugly head as the frontlines and by proxy, rule reviews, are getting busier. Spirits are still high however! An episode that looks at the first War With A Mate field trip (relating to confusing stone monuments

Episode 40: Ragebait
Look to the skies! And then to a calm, quiet space. James has released unbridled rage upon Andy following unexpected strategic shifts at the end of a particularly ambitious air mission segment. Important questions are asked, such as the future of global sporting, the marketing behind CfNA and the state of the guys’ hair.

Episode 39: Gastronauts
The starting pistol for Turn Two has been fired! The guys are off, with initiative determined, weather rolled for and the fate of James' Naval Convoy is sealed by a daring mission by Andy's Commonwealth airforce. What's on offer this week is a taste-sensation of former flash games, fascist faux pas and two feverishly fun fellows. It's here, it's now - it's one of the episodes of this podcast.

Episode 38: May You Fight Long And Well (w/Breakup Gaming Society)
The guys are joined by Nate of Breakup Gaming Society as a pleasant change of pace at the end of Turn One. Touching on the ambitions of “artists”, the state of board games in the cultural zeitgeist and the existential question of when we should care about funerals. Stay SHB & D. Special thanks to Nate for beaming himself over to us via internet from shores afar this week. Check out Breakup Gam

Episode 37: On The Turn
After mishaps, mistakes and (and occasional friendly malice), Turn One finally comes to an end. The guys are feeling bulletproof, with one turn under their belt, and no underlying health conditions, finishing the game looks like a possibility in this lifetime. To see off this first portion, they discuss upcoming strategies, delve into the mailbag to understand more about the English Language and t

Episode 36: Doom
Twists and turns at Fort Maddalena and a massacre in the South shakes up the imminent conclusion to Turn One. A fresh new history segment topic sees the focus shift to a rather unsavoury fellow and common ground has the guys looking to the stars.

Episode 35: Free Fallin’
The situation in Fort Maddalena heats up further as the guys close out their air missions and James begins angling for the impending close assault. This week’s history segment sees a poignant farewell to the 28th Māori Battalion, closing out another topic. With a sleepy Andy at the wheel and an admin-heavy session, the guys take the time to right some wrongs, from the state of live music performan

Episode 34: Trains, Planes and Automobiles
The resolution of air missions over Fort Maddelenna leaves more questions than answers when it comes to the next steps of engagement, with both sides reeling from strikes. The guys traverse a time-trials episode by reminiscing on icons passed; some modern, some Māori. All this before settling on a Common Ground that sees the world living the quiet life - wouldn’t that be nice?

Episode 33: “It Was A Good Day”
Breakdowns, bayonets and battle planning. The guys wave goodbye to Operation Stage 2 and buckle up for the final Operation Stage of Turn One. All eyes are on the centre of the map for the upcoming engagement that is set to end the turn. The mailbag sheds new light on the Heathcliff mystery and the alternative roles within the game. Stick around to the end if YOU are a rental tenant in need of some

Episode 32: Fixed Bayonets
Tactical cunning is in the air, and Andy has been breathing in an unhealthy level of it, call a doctor, quick! Upon their return from the War With A Mate company retreat, the guys are tackling the twilight portions of Operation Stage 2. Combat comes to a tense halt, with truck movement on the horizon. Another Māori centric history segment vows to showcase some of the most intimidating folks in the

Episode 31: Who Did This?
Decisive assault in Operation Stage Two has left James reeling from some very heavy losses on the ground, leaving Andy braced for what could be a disproportionate response. Looking at some of the more formidable units in the history segment, Andy treats us to some information on the 28th Māori Battalion. An episode that…wait, what is this? Who did this?!

Episode 30: The War Room, Part 1
Batten down the hatches friends, it’s time for the guys to unfurl the battle plans and look at the current state of play. Quite the different approach this week as Andy and James reflect on 100 days of playing The Campaign For North Africa, what they’ve experienced and what the future holds.

Episode 29: The Dogfight At Mersa Matruh
Is it a bird? Is it a plane? No, it’s actually 48 planes to be precise, and they’re blowing each other out of the sky! Andy and James tackle their first bit of air combat as James’ bombing run hangs on the line. Amongst this high octane action, we also travel back in time to the conclusive history segment focused on the Long Range Desert Group.

Episode 28: Airing It Out
We have liftoff! The planes are finally in the air, and making an impact! Look at them go, glorious flight. From up here, the guys can get a good view of meaty history segment about the Long Range Desert Group's activities, some mail that walks the line between praise and penalising, as well as a Common Ground segment that is primed to save British entertainment.

Episode 27: If It Bleeds, We Can Kill It
It’s official - the first Operation Stage (of 351 admittedly) is finally OVER. The guys make steady progress with the second Op Stage, and begin ramping up the realisation that this is a competitive game. A radically changed landscape for the second Op Stage spells trouble. What is the weather? Who goes first? And most importantly, do you remember when Olly Murs wore a hat?

Episode 26: The Trucks
Oh this is quintessential War With A Mate. The trucks are out in storm here, they are making their way across the deserts and our hearts. Touching on the logistics of trucking is this week’s history segment, wherein Andy covers some much more capable “truckers”. A Common Ground segment that is focused on taking things back to basics, as well as a reflection on what makes the guys tick.

Episode 25: The Rat Pack (w/KamSandwich)
What better way to look forward than by looking back? This week the guys are joined by Kam, whose video on the game helped sculpt this twisted ordeal. From perspective on the game, to the paranormal spectre hanging above the trio, to an emotionally charged Common Ground, the message is there in a roundabout way.

Episode 24: Graziani’s Defensive
And that’s a wrap folks, the first chunk of movement is officially over! With the lion’s share of the first operation stage in the rear view mirror, Andy tries to psychoanalyse some questionable tactical choices made by James - who appears to have cracked under the pressure. An extra-chunky history segment covers the scariest adventure-bros of their time and a Common Ground poised to save the worl

Episode 23: Sisyphus
Is this rolling? Alright, well here comes the confession…some huge mistakes have been made. The guys wrestle with some more-than-minor errors in the recent sessions. Recapping several battles, including the one for their spirits, they cope in different ways - whether that’s the tough love of accountability or the decision to curse future generations with mischief.

Episode 22: All Men Are On Islands
Anyone miss the good old days? The days before the game could be played? When it was just playing with magnets? The guys continue through the movement stage, with something of a two-steps-forward-one-step-back approach after the first recorded whoopsie! Professor Andy covers the conclusion of the Enigma history segment and James threatens to expedite global warming. Do NOT trust Thomas the Tank wi

Episode 21: First Blood
The first shot has been fired! In what is undeniably the greatest stride yet, the guys have made a tremendous charge through multiple game stages (albiet some did not apply to Operation Stage One). The point of no return is well and truly in the rear-view mirror as the first casualties are recorded, and pieces on the board begin to move. More enigmatic enigma facts from Andy's History Corner and

Episode 20: Cyphers, Sand And A Tranquil Land
Water, water everywhere and not a drop to drink! In a state of elation at finally ending the water distribution phase, James has developed a messiah complex. Meanwhile, Andy is struck with a case of the Nihilisms, realising James was right all along about the game and the current optimist is simply mania. All this as well as a stand-out mail segment and Andy’s delve into Enigma’s history provides

Ep 19: High-Energy Podcast Adventure
HA! Gotcha! In today's episode, the artist formerly known as James has neglected to treat himself to any REM, resulting in even the most menial of the play session's tasks wearing him down. Andy on the other hand is fighting a war on two fronts; keeping James awake and remembering where Sportacus lives. In this gruelling fight to keep the flame of their souls alight, the guys cover the third and f

Episode 18: The Super-Naturals
The world is turned on it’s head as James enters the ring with his head held high, full of optimism, while Andy feels the need to call on divine intervention for aid. Delving into more of Monty’s history as well as some exotic mail calls, the guys touch on themes of love and loss (which isn’t really related to a board game about WW2, they’re slipping). Featuring Anubis, Bigfoot and Lauren!

Episode 17: Pasta Point Of No Return
Episode 17: Pasta Point Of No Return Well it’s finally here, the wacky (and genuinely punishing) Italian Pasta Point rule. James struggles to come to terms with the fact he’s playing a difficult game, while Andy makes large strides to streamline the future of CfNA gameplay. The guys receive telegrams-a-plenty and another trip into the past sheds some light on the commonwealth leadership of the cam

Episode 16: Mean, Green, Hungry Regime
With the distribution of water and stores well underway in the desert, the guys have some revelations about the naïveté they may have approached logistics with. A trip back in time gives Andy a chance to recount atrocities of the past and the guys answer some questions from listeners about the atrocities of their short-sighted judgement entering the fray. Some wordplay gets heated and Irish tradit

Episode 15: Digging In
What’s better than talking about things completely unrelated to the game you ask? Talking about things that ARE related of course! You asked, they listened. This week the guys focus in amidst an admin heavy play session and instead address some listener questions about the game, some historical background on Italian leadership during the campaign and then burrow into an Andrew-led common ground, a

Episode 14: The Haunted Mansion
A roaring charge through stage 1.1! With a brand new and creative way to set up the game, the guys are peacocking as the innovators they quite frankly aren’t. Between discussions of the first operation stage of play, important subjects discussed include the origin of the podcast name, ways to motivate the workforce of tomorrow and…a sequel? All in this bitesized episode.

Episode 13: The Way Old Back Times
THEY’VE STARTED. No really, this time they have! The game is afoot and there’s no stopping this momentum apart from the game itself; or repetitive tangents about metaphors. A particularly heightened Common Ground segment gives a peek into Andy’s enigmatic mind and James suffers yet again from physical ailment.

Ep 12: Everest
Today we visit an alternate reality where the guys successfully talk about the game for an extended period of time - before making room for the very first official segment of the podcast. My, how they’ve grown! Newfound motivation is nurtured in some unity, absolutely nothing can go wrong now.

Episode 11: Uncle Climax
How do I abhor thee? Let me count the ways. A philosophical and psychological battle of the wits has erupted between Andrew and James, with no punches pulled against beloved pop culture and treasured memories. With game progress moving at a glacial pace, the War is spilling out to all faucets of life - and an online purchase is poised to change the fundamentals of the game forever; or at least bri

Episode 10: Click
Have you seen Click? Amazing movie. Today the guys commiserate 10 long play sessions with a logistical overhaul of setup, a brief autopsy of SPI, and…surely not a brief cameo from Mr Christopher Walken himself? It’s a hairy one.

Episode 9: The Vow
Here ye, here ye! Appeals and promises a-plenty are a tall order today from James and Andrew given how long it’s taken to get out of the starting gates, yet here we are. With talks of Kinder Bueno, doxxing and Dirty Dancing, if you squint really hard you might see that behind that, they actually make some steadfast progress with the game.











