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Skeleton Songs

Skeleton Songs

Lottie Bevan & Alexis Kennedy 36 Episodes Aug 10, 2026

A podcast that explores the intersection of games and literature, focusing on storytelling and game development. It is produced by Weather Factory, an indie game studio based in London. The current season follows the development of a CRPG being made by a two-person team.

Episodes

"Nuages"
"Nuages" Aug 10, 2026 3219 'You're a miniature Herod, wading in the blood of the innocents every morning...'We launch Travelling At Night's first public demo! Along the way, we talk about the game's 'Black Museum', AK's tussel with Django Reinhardt, how Tom Stoppard influenced the Incorporates' song on the soundtrack, and what cozy gamers really think of Weather Factory games. Im
"Scarf Problems"
"Scarf Problems" Jun 1, 2026 4038 Travelling At Night reaches an important milestone: the minimum length of a novel! We talk I/O Interactive, 'Harrison violations' and phatic speech, balancing rich personalities with empty roleplaying vessels and how to make difficult characters likeable - here's looking at you, Hokobald of Pocsind...Support the show
"Mr Chi's Magic Emporium"
"Mr Chi's Magic Emporium" Apr 27, 2026 3159 "It's never lupus."Take a turn with us through some of the kookier parts of the Second World War (dropping unmeltable ice into Winston Churchill's bath; how French fashion defeated the Nazis; the British Army's self-mythologising stage musician; etc). We also talk about the importance of art being bold, an infamous bug in Hush House, and why we're aiming for Jason Bou
"Hyperpimps"
"Hyperpimps" Mar 30, 2026 3832 What is the true 'artist's reward'? When are you pushing usefully out of your comfort zone, and when are you banging your head against a rock? Alexis and Lottie discuss developing your own creative talents alongside game design issues like the 'murderhobo' RPG outfit problem, medicine in Fallout: New Vegas and why John Constantine is a pillar of our crafting system.Support
"Down With Art"
"Down With Art" Mar 16, 2026 3430 Who are the 'old gods' of gamebooks? Why can we mess with rules in Travelling At Night but not in Cultist Simulator? What's 'combinatorial explosion', and why is it ruining your life?Join Alexis and Lottie for these questions alongside a potted history of text-based games, the perils of voiceovers in CRPGs and Lottie's most important rule for marketing.Support the sho
"Imaginarium"
"Imaginarium" Mar 2, 2026 3582 What's the 'double or half' rule? Why is game design like Khazad-dûm? What the hell is a quaternion? No, really, we don't know. Join AK and Lottie for another jaunt through game dev, via narrative modifiers, infinite nuns and 'entering the Mansus', for the first time ever...Support the show
"The Kazoo Variants"
"The Kazoo Variants" Feb 16, 2026 3632 "There are games where the player is having fun and games where the designer is having fun." - Sid MeierMaps! Music! British pre-decimal currency! We discuss planning game narratives around major player choices, Mike Rosewater's 'complexity budget' and why putting little stamps on bank notes is not a good idea.Support the show
"Agave Aeterna"
"Agave Aeterna" Feb 2, 2026 3605 "What we want is a sort of semi-glutide octi-frenetic image that is kinda made of lighting and also is a baby..."This week AK and Lottie discuss how art direction works, how to balance being weird with being commercially viable, how we're building Travelling At Night's entirely 2D visual world, and how to paint a tree. All while accidentally revealing what we suspect might be o
"The Sphinx"
"The Sphinx" Jan 19, 2026 3704 'My fingers are worn to bleeding nubs. I am typing this with my tongue. my keyboard is sticky with game dev drool. Do you not understand...'Thus did 2026 begin. Welcome back to the world of game dev, this time about 'murdering darlings', the Curst curse and why Newt will always trump Aliens' M577 Armored Personnel Carrier.Support the show
"Snow in the Neath"
"Snow in the Neath" Dec 12, 2025 3796 Our final episode of 2025! Talking Travelling At Night's alpha, the sine wave of game dev, where Fallen London's Overgoat came from and how we're attempting to solve the 'layer of plastic' in AAA RPGs.Support the show
"Don't Be A Cube"
"Don't Be A Cube" Dec 1, 2025 3632 This week in the life of jobbing game developers, we reach ALPHA. Cue period appropriate beatnik slang, a disagreement about potato croquettes and why 2D and 3D are such frenemies in isometric CRPGs.Support the show
"Dreamweaver"
"Dreamweaver" Nov 17, 2025 3318 Skeleton Songs is BACK with a game-dev-centric season all about the inside story of making an indie RPG. In this episode, find out why CRPGs are such hard work, why UI eats time, why we're scared of Disco Elysium, and what's up with Travelling At Night. Also we have a fight about jazz.Support the show

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