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Game Narrative Kaleidoscope Podcast

Game Narrative Kaleidoscope Podcast

inkle 26 Episodes Sep 16, 2026

Jon Ingold from inkle and Sagar Beroshi from The Chinese Room host a podcast about interactive storytelling. They talk with contributors to the Game Narrative Kaleidoscope collection about the craft of writing for games and narrative design. Each episode focuses on the challenges and techniques behind creating branching stories and player-driven experiences.

Episodes

Episode 30: Pedro Giglio
Episode 30: Pedro Giglio Sep 16, 2026 Blending In by Standing Out Pedro Giglio (Town of Zoz, Cobra Kai 2) joins us to talk about bringing local detail to a global market. How do we adjust our material to make sure it connects with people from different cultures? And how do we broaden the audience's understanding of the world without being seen as being worthy? We chew over the balance of humour and specificity that lets us go big, bro
Episode 29: Adriana Jacobs
Episode 29: Adriana Jacobs Sep 9, 2026 Poems Make Games Better Adriana X. Jacobs is an Associate Professor of Hebrew Literature, and also a game writer and designer. This week she talks to us about the use of poetry in games: the use of text and spoken performance to slow the player down and draw them deeper into the world of the game, in a way that more immediate world-building can't always achieve. But does it need to appeal to every
Episode 28: Josh Boykin
Episode 28: Josh Boykin Sep 2, 2026 Choose Yourself We're joined by Josh Boykin (Lancer Tactics) to talk about how we bring ourselves into the work that we do - especially in a world full of injustice and very real political risk. How does being vunerable lead us to tell better stories? And how do we make sure we stay on the right narrative path when faced with so many conflicting goals and pressures? For more info the GNK book, and
Episode 27: Emma Kidwell
Episode 27: Emma Kidwell Aug 26, 2026 Your AAA game should be more mundane We're joined by Emma Kidwell (Civilisation VII, Midnight Suns) to discuss the quieter, mundane moments that make a blockbuster game sing, by bringing out the humanity of the characters and realities of their world. How do we structure the story to allow for these moments? And how important is the player's choice of whether or not to engage? For more info the GN
Episode 26: Graham Walmsley
Episode 26: Graham Walmsley Aug 19, 2026 Let’s make an 80 Days tabletop roleplaying game We're joined by TTRPG designer Graham Walmsley (Cthulu Dark, Cosmic Dark) to discuss his approaches to creating table-top games. How do we create a coherent world when don't have control? How do we know when our mechanics are working? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Lauren
Episode 25: Jill Scharr
Episode 25: Jill Scharr Aug 12, 2026 You're Not a Bad Writer, You Just Don't Get the Assignment When writers join a project, they're not always fully aligned with that project's tone and style - sometimes, it hasn't even been defined yet. Today we talk with Jill Scharr (Destiny 2, The Lamplighters League) about that crucial process of getting aligned with the game, the vision and the team. How do we promote good on-boarding for new w
Episode 24: Pietro Polsinelli
Episode 24: Pietro Polsinelli Aug 5, 2026 A Simple Pawn A wide-ranging and fascinating conversation with writer and narrative designer Pietro Polsinelli (Football Drama, Becoming Saint) about writing games embedded in history, developing from the theme outwards, the importance of testing, and lessons that games writers can take into wider artistic contexts. For more info the GNK book, and to buy, visit the website: https://www.inklestudio
Episode 23: Philippa Warr
Episode 23: Philippa Warr Jul 29, 2026 Localisation, Localisation, Localisation Philippa Warr (Little Kitty, Big City, A Monster's Expedition) joins us to talk about the process of localisation. Can digging into your script in immense detail make you a better writer? And how intentional do we need to be to cross the cultural divides? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ M
Episode 22: Anna C. Webster
Episode 22: Anna C. Webster Jul 22, 2026 "Tell Me More About That": Writing Characters Using a Devised Theater Approach We're joined by freelance writer Anna C. Webster (Echoes of Wisdom, Bloodlines 2) about using theatre techniques to bring your characters to life. How much can we let characters drive the writing themselves? And how do we extend this approach to cover wider casts and variable production environments? For more
Episode 21: Nessa Cannon
Episode 21: Nessa Cannon Jul 15, 2026 Make Something Insane: A Guide To Short Twines Nessa Cannon (Borderlands 4, Endoparasitic) joins us to explain how making fast, scrappy Twine games quickly and intuitively can develop your portfolio as well as developing your core skills and confidence as a writer. What can we learn by doing things fast? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleid
Episode 20: Kevin VanOrd
Episode 20: Kevin VanOrd Jul 8, 2026 Two Tips for Better Dialogues We're joined by Kevin VanOrd (Baldur's Gate 3, Divinity: Original Sin 2), who tells us about his approaches to writing interactive conversations that keep the player involved at every step. How can a choice point keep the momentum going? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (htt
Episode 19: Deborah D'Antonio L.B. Almeida
Episode 19: Deborah D'Antonio L.B. Almeida Jul 1, 2026 On the Purpose of Choices, and What Keeps Players Engaged We're joined by Deborah D'Antonio L.B. Almeida (SideQuest Vol 1, Drintera) to talk about writing and designing choices for the most interesting player experience, and the benefits of using a very structure-first approach to write for games. For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/

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